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Start Here Characters Skills Equipment Combat Talents Shaping Adventuring GM Tools Creatures License

The rules

00Start Here 01Characters 02Skills 03Equipment 04Combat 05Talents 06Shaping 07Adventuring 08GM Tools 09Creatures §License
00 CRUX
Four adventurers cross a rain-soaked marsh toward a lonely candlelit tower at sunset while a creature lurks behind a dead tree.

Fantasy Crux 2.0 · Complete playtest rules

Roll under. Read the situation. Live with the consequence.

Contents

The rules

10 chapters

  1. 00 Start Here Learn the single roll that drives play, the dice notation, and what the Gamemaster decides before anyone reaches for dice. ↗
  2. 01 Characters Build a capable adventurer from seven characteristics, derived attributes, trained skills, equipment, Hero Points, and Improvement Points. ↗
  3. 02 Skills Resolve uncertain actions with capped D100 skills, Bonus and Penalty dice, opposed tests, assistance, and a compact skill list. ↗
  4. 03 Equipment Weapons, armour, supplies, transport, and prices for outfitting an adventurer. ↗
  5. 04 Combat Fast, dangerous combat built around one action, one move, one base Reaction, decisive criticals, and lasting wounds. ↗
  6. 05 Talents Optional techniques and abilities purchased with Improvement Points after meeting their prerequisites. ↗
  7. 06 Shaping Build freeform magic from a learned Form and Technique, price its outcomes through Magnitude, then cast it with Shaping and Power Points. ↗
  8. 07 Adventuring Practical procedures for travel, darkness, fatigue, survival, healing, hazards, and damaged objects. ↗
  9. 08 GM Tools Procedures for the situations that reach past a single character: treasure, sea voyages, battles, playable races, minor NPCs, and epic play. ↗
  10. 09 Creatures Ready-to-play profiles for animals, monsters, nymphs, spirits, and the undead, with the tags and shared procedures that govern them. ↗

Fantasy Crux 2.0 · Cold Iron Edition

Canonical rules. The original LaTeX sources remain preserved as legacy material.

Open Game License · Rules text is Open Game Content